Friday, 3 July 2015
Match 3 continued ....
Scoring etc. can then be added, but that's not too difficult.
Ended up not using the drag and drop behaviour for this. The problem is that the collision box for the items is narrower than you might think, if not they get stuck coming down .... and it uses the same collision box for DnD. So there is an own-version of the DnD.
Also created an object whose purpose is to move one object to another position and then self destruct - a bit like Fade with moving. I might (not sure) be able to generalise this so it can move anything, at the moment it's just Item-class only, but this might require some tinkering. Not sure :)