Sunday, 14 June 2015
Game#8 : Pacman
A couple of tricks I have done with this are : that the walls are only approximately positioned and sized, the final positions and size are sharpened up in code. This means making the maze walls fatter or thinner is very easy.
I have taken advantage of the symmetry of the playfield - only half of it is drawn on the C2 editor, the other half is created on the fly when the layout is loaded.
I have been away the last couple of days, and I'm going away for a week next Saturday, but I hope to get a completed Pacman before then.
Then there will be a short break before the next game, Berzerk.