I am about to start learning to develop in Construct 2 for a project I am working on. I'm a great believer in learning by doing, so I'm going to do it by writing a series of games and learning as I go, so to speak.
I thought I'd document what I was doing as I went along, and also provide uploads so that anyone who wants to can borrow or learn from what I've learnt. I won't go through it step by step but I will endeavour to comment the code reasonably and to explain things done in an unusual way, or how I solved (hopefully) difficult problems and challenges.
The cunning plan (I always have a plan) is something like as follows.
- Squash - a classic "bat and ball against the wall" solo game.
- Pong - a proper one. I've decided to base mine on a chip called the MM57100 which had colour so I can mess with the colour effects, and so I've got a definitive target rather than just producing "a Pong Game" - reproduce *that* pong game. I think it's a good idea when developing to aim at something specific rather than an aimless idea.
- Breakout - a bit vague again.
- Galaxians - like most of this list from the 1980s. It's a shooting game a bit like Space Invaders but in colour and the aliens swoop down.
- Asteroids - the vector classic
- Jet Pac - a Sinclair Spectrum game, a sort of collect - em -up.
- Frogger - another arcade classic
- PacMan - 35 years old recently.
- Berzerk - a multi room game if you don't know it, you go from room to room chasing robots. A very early proto multi room RPG sort of with no R :)
- Robotron - another classic, a demented single screen shoot em up.
- Centipede - yet another with a very odd movement behaviour.
- Defender - Robotron's twin, with a scrolling screen.
- Pitfall , who doesn't love this classic :)
- Lode Runner or Space Panic (games where you run about a screen of ladders digging holes)
After that I'll probably look at some other game types. Looking at C2 itself, some things are fairly easy, for example you can do a platformer and so on fairly easily, might look at a Secret of Mana type RPG as well, maybe. It's more interesting from a learning point of view to mimic the mechanics of something specific that produce something that C2 is pretty much designed for, I think anyway. Plus I'm old :)
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